2-Player Board Games

2-Players Games Burger Joint

Burger_Joint_cIn this two-player game, each player runs a chain of fast-food joints: one specializes in burgers and the other in pizzas. As each expands, he takes on some of the menu items of the other in order to compete for customers. Later, each can open family restaurants and even high-class dining establishments. The most successful chain will win in the end! Game Playing : # of Players 2 - 2 Playing Time 30 minutes Mfg Suggested Ages 10 and up

Cold War: CIA Vs. KGB

Cold_War_cManipulate local factions of influence to get your coup d’etat up and running. Double-cross and eliminate your opponent’s leaders. World War II has left the world in upheaval, and many nations’ futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. Game Playing : # of Players 2 - 2 Playing Time 60 minutes Mfg Suggested Ages 12 and up

Elk Fest

Elk_Fest_cPlayers attempt to help their moose across a river by flicking wooden disks into position so as to create ‘stepping stones’ from one end of the table to the other. If you flick well, you’ll be able to move your moose quicker than your opponent. But you must be careful not to make the gap too large, as the miniature wooden moose can only span a relatively small distance. Game Playing : # of Players 2 - 2 Playing Time 15 minutes Mfg Suggested Ages 8 and up

Famiglia

Famiglia_cThe players collect gangsters, with the goal of collecting the higher-valued gangsters. With the exception of the smallest gangsters (the “0” cards), a player normally needs two identical gangsters (same family, same value), to be able to take a gangster with the next higher value of the same family into his hand. When he does this, he places one of the smaller gangsters from his hand into his play area (the area near him on the table). To get the higher gangsters in a faster way, the player may use the special abilities of the different families, but at the cost of placing more gangsters in his play area. By doing so, however, a player may reduce his options and so must carefully plan these actions so that he can end the game with the most influential gang. Game Playing : # of Players 2 - 2 Playing Time 30 minutes Mfg Suggested Ages 10 and up

Fantasy

Fantasy_cThe Fantasy forest is in a state of upheaval! Fed up with all the chaos, the inhabitants have decided to elect their own leader. Gathered together in the middle of the forest, dryads, elves, goblins, hobgoblins and leprechauns are engaged in a fierce struggle to see who will become Grand Master of the Woods. Game Playing : # of Players 2 - 2 Playing Time 20 minutes Mfg Suggested Ages 8 and up

Lost Cities

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Lost Cities is a card game from the Kosmos two-player series. The object is to mount profitable expeditions to one or more of the five different lost cities. Card play is quite straightforward, with a few agonizing moments sprinkled through what is mostly a fast-moving game. If you start a given expedition, you’d better make some progress in it, or it’ll score you negative points. If you can make a lot of progress, you’ll score quite well. After three rounds, the highest total score takes the day. Game Playing :

# of Players 	2 - 2

Playing Time 	30 minutes

Mfg Suggested Ages 	10 and up

Martinique

Martinique_cAn ancient legend says a great pirate treasure is buried on the island of Martinique. Pirates would have attacked various merchant vessels, confiscated their loads and eventually sunk the ships. Afterwards they would have brought the stolen jewels, objects and coins to the island to bury the treasure over there. Many have tried to find the Lost Treasure, but nobody has succeeded so far. You are the captain of a pirate ship heading for Martinique. After dropping anchor in the morning, you set off in a rowboat towards the island with four of your most loyal pirates to find the Lost Treasure. Will you unravel the legend and add your name to the illustrious list of great pirates and rulers of the seven seas. Game Playing : # of Players 2 - 2 Playing Time 30 minutes Mfg Suggested Ages 10 and up

Nature of the Beast City vs Suburb

Nature_of_the_Beast_City_vs_Suburb_cPlayers recruit animals, promote leaders, purchase equipment, find locations, enlist legendary animals, and befriend human allies. Players also keep track of two tallies during the game: Favor and Fury. Favor indicates how much ‘pull’ you have with humanity. Fury indicates how much of a threat humanity sees you as. Fury is gained by attacking your opponents. Game Playing : # of Players 2 - 2 Playing Time 60 minutes Mfg Suggested Ages 12 and up

Nature of the Beast Farm vs Forest

Nature_of_the_Beast_Farm_vs_Forest_cPlayers recruit animals, promote leaders, purchase equipment, find locations, enlist legendary animals, and befriend human allies. Players also keep track of two tallies during the game: Favor and Fury. Favor indicates how much ‘pull’ you have with humanity. Fury indicates how much of a threat humanity sees you as. Fury is gained by attacking your opponents. Game Playing : # of Players 2 - 2 Playing Time 60 minutes Mfg Suggested Ages 12 and up

Okko: Era of the Asagiri

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Okko is a 2 players miniature game that is played on a board with squares. It simulates skirmishes between Samurai and other typical Japanese-inspired characters (Ninjas, Geishas !!!) in the empire of Pajan. Each player controls a band of 3 to 6 characters to lead Demon Hunters or to control Evil Creatures Game Playing :

# of Players 	2

Playing Time 	40 minutes

Mfg Suggested Ages 	12 and up

Perry Rhodan

Perry_Rhodan_cThis game is set in the Perry Rhodan universe, a hugely popular German space-opera book series published since 1961.In this game the players take on the roles of traders who transport goods between planets. Occasionally one can carry also passengers, which brings additional yields. Players can invest in cargo space, transmitters or faster drives to improve their spaceships. Game Playing : # of Players 2 - 2 Playing Time 30 minutes Mfg Suggested Ages 10 and up

Scary Tales Deck 1: Little Red Riding Hood Vs. Pinocchio

Scary_Tales_Deck_1_cThe setting for Scary Tales is a kingdom, where a battle awaits as the king has died, leaving no heir. While the enchanted forest is feared and the castle is covered in dark clouds, corruption has affected the town and only those with the utmost abilities in Strength, Wisdom, Magic and Luck will be able to collect enough relics from the stories of long ago to prove themselves worthy of being the new leader. Game Playing : # of Players 2 - 2 Playing Time 20 minutes Mfg Suggested Ages 10 and up

Scary Tales Deck 2: The Giant Vs. Snow White

Scary_Tales_Deck_2_cThe challengers are sharp, indomitable, and devious - and with each match-up, it is uncertain who will win the crown. Each character comes with it’s own unique ability which may be used once per game, a color coded set of dice. A set of power cards and fortune cards, a fairy card and a die associated with said fairy, comprise the contents of the game. Game Playing : # of Players 2 - 2 Playing Time 20 minutes Mfg Suggested Ages 10 and up

Settlers of Catan Card Game

Settlers_of_Catan_Card_Game_cIn this unique card game, each player acquires resources from the lands surrounding their cities and can spend those resources on new cities, roads, knights, and civic improvements. Every civic improvement serves some useful function or adds victory points or both. Action cards, drawn from the same decks as city improvements and knights, have more direct and temporary effects and serve to mix things up a bit. Game Playing : # of Players 2 - 2 Playing Time 90 minutes Mfg Suggested Ages 10 and up

The Legend of Landlock

The_Legend_of_Landlock_cIn this quick 2-player game, you take turns placing tiles that depict either bridges or streams, ultimately forming a 6x6 square. You score points by connecting your path (or stream) to as many sides of the square as possible, and by isolating your opponent’s stream (or path). As you may have to place that not only help you (and hinder your opponent), but also tiles that may hinder you (and help your opponent), there is a depth of strategy that is belied by whimsical art of the cardboard tiles. Similar to Carcassonne and Ta Yü, but plays more quickly. Game Playing : # of Players 2 - 2 Playing Time 20 minutes Mfg Suggested Ages 8 and up

Timestreams Deck 1 - Stone Age vs. Future Tech

Timestreams_Deck_1_cThis multiplayer time-travel card game has players assign inventions to different time periods and then score points for appropriate combos and matching the correct eras for those inventions. The first pair of decks are Stone Age and Future Tech, and contain over 120 unique pieces of original art. Game Playing : # of Players 2 - 2 Playing Time 30 minutes Suggested Ages 12 and up

Timestreams Deck 2 - Medieval vs. Modern Day

Timestreams_Deck_2_cThe second set of decks in the Timestreams series, these two decks contain the inventions and innovations of Modern Times and the Classical World. Play against the decks against each other, or against the Stone Age and Future Tech decks! Game Playing : # of Players 2 - 2 Playing Time 30 minutes Suggested Ages 12 and up

UWO

UWO_cUWO’s (unidentified walking objects) are residents of the planet Znorf. There are two kinds of UWO; The Gnorfs and the Pnorfs. Both of them are able to morf. But that is something that will be explained later on. The Gnorfs think that the Pnorfs are a group of ugly creatures and that feeling is completely mutual. Game Playing :

of Players

2 - 2

Playing Time

45 minutes

Mfg Suggested Ages

10 and up

Top Speed

Top_Speed_cHas two players racing to place their cards on eight rows. Cards have two attributes - color and icon. On each row, there can be only one card with each color and each icon. Once one of the players empties their hand, the game ends. Rows are scored (they are worth one to five points) so that the player who played the last card wins the row. If there’s a mistake, the first player to make a mistake loses the row. Game Playing : # of Players 2 - 2 Playing Time 10 minutes Mfg Suggested Ages 8 and up

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